Updated · OASIS Team
UCSystem is our customization tool for Unreal Engine. You can now explore the product on FAB.

Variations for Unreal Engine projects
UCSystem focuses on changing models, materials and parameters for characters and other objects. The official FAB listing brings together the published feature set, supported engine versions and licensing information.
Alongside UCSystem
Alongside UCSystem, we are developing BCSystem, a modular building system. We plan to connect the two tools and release BCSystem separately.
Visit FAB for the latest UCSystem product information. We will share further development updates here on the studio website.
A framework for variations
Ultimate Customization System focuses on objects that can be presented in more than one form. Alternative models, materials and parameter-driven changes offer different ways to organize those choices in Unreal Engine.
Character customization is one use, but the direction also includes equipment, props and other objects. The common concern is how variations become an interactive experience. The visual assets and the choices that make sense for them come from the project using the framework.
Different people, related needs
For a developer, customization is a system that must fit into a larger project. For a designer, it is a set of choices and interactions. For an artist, it can be a way to present an asset in several forms and materials. UCSystem brings these concerns together around object variation.
It is useful to begin an evaluation with a small, concrete brief: which objects should change, which kinds of variation are needed, and what the person using the experience should be able to choose. That brief can then be compared with the published product’s current features.
Read the current listing before choosing
The official FAB page describes the version being offered, including engine compatibility, requirements, included functionality and licensing. Those details can change as releases are updated, so the listing remains the place to confirm them before a purchase.
OASIS Team also uses and develops the framework alongside its own games. Future journal entries can explain that continuing work, while the project page keeps the public overview and official product link together.
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